/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include "IView2D.h"
#include "Image.h"
#include "Model.h"

#include "../shared/vector.h"

/**
========================
An entity view is a Graphical representation
of an entity
========================
*/
class IEntity;
class EntityView : public IView2D
{
public:
    EntityView(IEntity* ent);
    /**update animations */
    void Update(long dt);
    /** Render the model */
    void Render( IRender *r, ICamera* cam );

    /** Get the model */
    Model* GetModel() { return &m_model; };
    
    /** Apply Effect */
    void Effect( int Flags );
public:
    IEntity*  m_owner;
private:
    /** Draw Speaker Icon */
    void DrawSpeakerIcon( IRender* r, ICamera* cam, Image &speakerIcon, IEntity* ent, const Vector2f &offsetPos );
    /** Draw Debug Info */
    void DrawDebugInfo (IRender* r, ICamera* cam, IEntity* ent, const Vector2f &offsetPos );
    /** Draw Character */
    void DrawModel(IRender* r, ICamera* cam, const Vector2f &offsetPos, Model* model );
    Model     m_model;
    Image     m_speakerIcon;

public:
    virtual ~EntityView(void);
};
